Sometimes books are labeled fairly in a certain genre, although they may appear to people who do not normally enjoy the given category. "Ender's Game," by Orson Scott Card, has to be categorized as a science-fiction novel. But luckily for the reader, it's much more than that.
True, one of Card's central influences was Isaac Asimov, a well-known sci-fi writer. And while Card does wonderful work on the space and technology side of this book, he pays close attention to the numerous psychological aspects of humanity.
Ender is the name of a child who some high-level officials believe will command worldly forces against an alien race, or the "buggers." Ender's two older siblings, Peter and Valentine, are extremely intelligent and have leadership qualities, but are secondary compared to Ender. That's the reason Ender is jettisoned to Battle School in space, where he befriends some of the students. At the same time, though, Ender and nearly everyone else is aware that he is gifted, which leads to numerous issues amongst the children.
As Ender continues to climb the military ladder, his brother and sister begin a quest of their own on earth. Valentine, the sister, is torn between helping Peter, whom she perceives as being the evil brother, and Ender, whom she dearly misses.
From a futuristic standpoint, this book nails many of the theories involving humanistic thinking and how to lead through the usage of highly intelligent reasoning. Regardless of technological advances, there are certain aspects of mankind that remain pretty much the same, namely the basic foundation of reason. This book would be a hit not only for anyone interested in science fiction, but also those interested in politics, psychology and philosophy.
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